Canyon Crusader
The goal of the 20 games challenge for me is to actually finish some games.
With each game the scope will increase, and I hope by the end of the challenge I will have a better grasp on how to release games, and hopefully pick up some transferable skills to apply to my own countless unfinished projects along the way.
Game / Step #3: Make some art! (River Raid Clone):
Dev Notes:
I really enjoyed making my own art on this one, and was surprised that I didn't hate what I ended up with, as usually I am my biggest critic of my art 'skills'
- at 10,000 points you gain an additional life.
- if you beat your previous score you can submit your highscore!
Scoring:
Tanker | 30 |
Helicopter | 60 |
Fuel Depot | 80 |
Jet | 100 |
Bridge | 500 |
Versions:
1.0 | Initial Release |
Goals:
Create and animate a jet fighter. The screen will scroll vertically, and the jet can move side to side. The player can accelerate or brake, which will change the vertical scrolling speed. | ✔ |
Add a river bank on both sides of the level. The river can vary in size, or even split into two streams. Hitting the river bank will kill the player. | ✔ |
Divide the game into levels. Between levels, the river will narrow, and there will be a bridge crossing it. Bridges act as checkpoints. The player must shoot the bridge, colliding with it will kill the player. | ✔ |
Add some enemies! Boats and helicopters will move back and forth across the river. Jets will cross the entire screen. Colliding with an enemy will kill the player. | ✔ |
Add fuel depots. Flying over these will replenish the player’s fuel reserves. The player can shoot and destroy fuel depots, but colliding with them doesn’t kill the player. | ✔ |
Add a UI with a life counter, score, and fuel gauge. The fuel gauge will drain slowly, and the player will die if it reaches “empty” | ✔ |
Give the player the ability to shoot things! Shooting things increases the player score. | ✔ |
Stretch Goals:
Not sure how to make the game infinitely long? The easy way would be to create multiple hand-crafted levels that start and end with a bridge. The fun way would be to generate the levels dynamically on the fly. | ✔ |
The Atari 2600 could only display limited sprites. Modern computers are capable of creating massive particle effect explosions. Note: I didn't go overboard on this as I didn't feel massive particle effects suited the game style. | ✔ |
Future Improvement Ideas:
Update ProcGen to be seed based rather than random. | ? |
Additional Level Sections | ? |
Enemies | ? |
Powerups | ? |
Published | 13 hours ago |
Status | Released |
Platforms | HTML5 |
Author | UltimateVenom |
Genre | Action |
Made with | Unity |
Tags | infinite-runner |
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